Endgame: Difference between revisions
No edit summary |
|||
| Line 24: | Line 24: | ||
== Using the pattern == | == Using the pattern == | ||
=== | [[Startgame]] | ||
[[Middlegame]] | |||
=== Can Be Instantiated By === | |||
[[Entrenching Gameplay]], | |||
[[Exploitation]], | |||
[[Extermination]] | |||
=== | === Can Be Modulated By === | ||
[[Construction/Scoring Phase Shift]], | |||
[[Early Leaving Players]], | |||
[[Kingmaker]], | |||
[[Player Elimination]], | |||
[[Possibility of Graceful Surrender]], | |||
[[Predictable Winner]], | |||
[[Speedending]], | |||
[[Winner determined after Gameplay Ends]], | |||
[[Winning by Ending Gameplay]] | |||
=== | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | |||
[[Player Unpredictability]], | |||
[[Unwinnable Games]] | |||
== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[ | [[Analysis Paralysis]], | ||
[[ | [[Higher-Level Closures as Gameplay Progresses]], | ||
[[Stimulated Planning]], | |||
[[Surrendering]] | |||
== Relations == | == Relations == | ||
Revision as of 14:29, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Entrenching Gameplay, Exploitation, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay
Possible Closure Effects
-
Potentially Conflicting With
Player Unpredictability, Unwinnable Games
Consequences
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Relations
Can Instantiate
Analysis Paralysis, Higher-Level Closures as Gameplay Progresses, Stimulated Planning, Surrendering
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Exploitation, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift, Early Leaving Players, Kingmaker, Player Elimination, Possibility of Graceful Surrender, Predictable Winner, Speedending, Winner determined after Gameplay Ends, Winning by Ending Gameplay
Possible Closure Effects
-
Potentially Conflicting With
Player Unpredictability, Unwinnable Games
History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
-