Middlegame: Difference between revisions
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| Line 35: | Line 35: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | |||
[[Analysis Paralysis]], | |||
[[Stimulated Planning]], | [[Stimulated Planning]], | ||
[[Strategic Knowledge]] | [[Strategic Knowledge]] | ||
=== Can Modulate === | === Can Modulate === | ||
| Line 50: | Line 46: | ||
[[Entrenching Gameplay]], | [[Entrenching Gameplay]], | ||
[[Expansion]], | [[Expansion]], | ||
[[Exploitation]] | [[Exploitation]], | ||
[[Complex Gameplay]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Balancing Effects]], | [[Balancing Effects]], | ||
[[Construction/Scoring Phase Shift]] | [[Construction/Scoring Phase Shift]], | ||
[[Gameplay Mastery]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 07:45, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Analysis Paralysis, Stimulated Planning, Strategic Knowledge
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
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