Middlegame: Difference between revisions

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== Relations ==
== Relations ==
=== Can Instantiate ===
[[Analysis Paralysis]],
[[Stimulated Planning]],  
[[Stimulated Planning]],  
[[Strategic Knowledge]],
[[Strategic Knowledge]]  
[[Analysis Paralysis]],
[[Gameplay Mastery]],
[[Complex Gameplay]],
 
=== Can Instantiate ===
-


=== Can Modulate ===
=== Can Modulate ===
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[[Entrenching Gameplay]],  
[[Entrenching Gameplay]],  
[[Expansion]],  
[[Expansion]],  
[[Exploitation]]
[[Exploitation]],
[[Complex Gameplay]]  


=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[Balancing Effects]],  
[[Balancing Effects]],  
[[Construction/Scoring Phase Shift]]
[[Construction/Scoring Phase Shift]],
[[Gameplay Mastery]]  


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 07:45, 27 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are classical Board Games with Middlegame phases.

In the Starcraft series the Middlegame is typically called "Mid-Game"<ref name="Starcraft"/>.

Anti-Examples

optional

Using the pattern

Startgame Endgame

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Analysis Paralysis, Stimulated Planning, Strategic Knowledge

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay

Can Be Modulated By

Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Starcraft">Entry for "Mid-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>

Acknowledgements

-