Endgame: Difference between revisions

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== Relations ==
== Relations ==
[[Player Elimination]]
[[Kingmaker]]
[[Kingmaker]]
[[Early Leaving Players]]


[[Higher-Level Closures as Gameplay Progresses]]
 
[[Combat]]
[[Player Unpredictability]]
[[Analysis Paralysis]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Analysis Paralysis]],
 
[[Higher-Level Closures as Gameplay Progresses]]
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[Construction/Scoring Phase Shift]]
[[Construction/Scoring Phase Shift]],
[[Early Leaving Players]],
[[Player Elimination]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 21:04, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"<ref name="Starcraft"/>.

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Kingmaker


Player Unpredictability

Can Instantiate

Analysis Paralysis, Higher-Level Closures as Gameplay Progresses

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift, Early Leaving Players, Player Elimination

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Starcraft">Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>

Acknowledgements

-