Exploitation: Difference between revisions

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== Relations ==
== Relations ==
[[Gameplay Engines]],
[[Construction]],
[[Micromanagement]]
[[Abstract Player Constructs]]
[[Installations]]
[[Bases]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Abstract Player Construct Development]],  
[[Abstract Player Construct Development]],  
[[Micromanagement]],
[[Middlegame]]
[[Middlegame]]


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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Bases]],
[[Construction]],
[[Gameplay Engines]],
[[Installations]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 17:21, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games<ref name="4X"/> are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Can Modulate

-

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references>

Acknowledgements

-