Exploitation: Difference between revisions
From gdp3
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Abstract Player Construct Development]], | [[Abstract Player Construct Development]], | ||
[[Micromanagement]], | |||
[[Middlegame]] | [[Middlegame]] | ||
| Line 41: | Line 35: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Bases]], | |||
[[Construction]], | |||
[[Gameplay Engines]], | |||
[[Installations]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 17:21, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games<ref name="4X"/> are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Consequences
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
-
Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references>
Acknowledgements
-