Endgame: Difference between revisions
From gdp3
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[[Combat]] | [[Combat]] | ||
[[Entrenching Gameplay]] | [[Entrenching Gameplay]] | ||
[[Construction/Scoring Phase Shift] | [[Construction/Scoring Phase Shift]] | ||
[[Extermination]] | [[Extermination]] | ||
[[Analysis Paralysis]] | [[Analysis Paralysis]] | ||
Revision as of 13:54, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"<ref name="Starcraft"/>.
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Elimination Kingmaker Early Leaving Players
Higher-Level Closures as Gameplay Progresses Combat Entrenching Gameplay Construction/Scoring Phase Shift Extermination Analysis Paralysis
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Starcraft">Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.</ref> </references>
Acknowledgements
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