Expansion: Difference between revisions
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== Consequences == | == Consequences == | ||
[[Expansion]] | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game. | ||
[[Abstract Player Construct Development]] | |||
[[Middlegame]] | |||
== Relations == | == Relations == | ||
Revision as of 11:12, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games<ref name="4X"/>.
Consequences
Due to that it often makes use of Area Control and Construction, the presence of Expansion is likely to give rise to Abstract Player Construct Development in a game. It is often part of the Middlegame of a game.
Relations
Can Instantiate
Abstract Player Construct Development, Middlegame
Can Modulate
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Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references>
Acknowledgements
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