Exploitation: Difference between revisions

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[[Category:Gameplay Arc Patterns]]
[[Category:Aesthetic Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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== Using the pattern ==
== Using the pattern ==


=== Diegetic Aspects ===
As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]].
 
=== Interface Aspects ===
 
=== Narration Aspects ===


== Consequences ==
== Consequences ==

Revision as of 10:29, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games<ref name="4X"/> are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Consequences

Relations

Game World Exploration, Expansion, Exploitation, Extermination - rephase and note about 4X

aesthetic, link to Gameplay Engines, Construction, Micromanagement

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

Pottering

Possible Closure Effects

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Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

<references> <ref name="4X">Wikipedia entry for 4X games</ref> </references>

Acknowledgements

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