Game Time Manipulation: Difference between revisions

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=== Examples ===
=== Examples ===
[[Braid]]


==== Anti-Examples ====
[[Zork Series|Zork II]]
optional
[[Day of the Tentacle]]


== Using the pattern ==
== Using the pattern ==


=== Diegetic Aspects ===
=== Interface Aspects ===
=== Narration Aspects ===


== Consequences ==
== Consequences ==


[[Braid]]
While it may seem like [[Game Time Manipulation]] would break [[Temporal Consistency]] of a game, this does not need to be the case if the [[Game Time Manipulation]] is diegetically explained (i.e. the game has time travel as a diegetic component).


[[Zork Series|Zork II]]
[[Day of the Tentacle]]


== Relations ==
== Relations ==
[[Game Pauses]]
[[Power-Ups]]
[[Power-Ups]]
[[Real-Time Games]]
[[Time Limited Game Instances]]
[[Time Limits]]


[[Save-Load Cycles]]
=== Can Instantiate ===
 
[[Irreversible Events]]
[[Freedom of Choice]]
[[Freedom of Choice]]
[[Single-Player Games]]
[[Reversibility]]
[[Game Worlds]]
[[Temporal Consistency]]
 
=== Can Instantiate ===
-


==== with ... ====
==== with [[Single-Player Games]] ====
[[Penalties]],
[[Rewards]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Game Pauses]],
[[Save-Load Cycles]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 09:02, 14 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Braid

Zork II Day of the Tentacle

Using the pattern

Consequences

While it may seem like Game Time Manipulation would break Temporal Consistency of a game, this does not need to be the case if the Game Time Manipulation is diegetically explained (i.e. the game has time travel as a diegetic component).


Relations

Power-Ups Real-Time Games Time Limited Game Instances Time Limits

Can Instantiate

Freedom of Choice Reversibility

Penalties, Rewards

Can Modulate

-

Can Be Instantiated By

Game Pauses, Save-Load Cycles

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-