Game Time Manipulation: Difference between revisions
From gdp3
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[[Braid]] | [[Braid]] | ||
[[Zork II]] | [[Zork Series|Zork II]] | ||
[[Day of the Tentacle]] | [[Day of the Tentacle]] | ||
== Relations == | == Relations == | ||
Revision as of 08:53, 14 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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