Game Time Manipulation: Difference between revisions

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== Consequences ==
== Consequences ==
[[Braid]]
[[Zork II]]
[[Day of the Tentacle]]


== Relations ==
== Relations ==
[[Game Pauses]]
[[Power-Ups]]
[[Save-Load Cycles]]
[[Irreversible Events]]
[[Freedom of Choice]]
[[Single-Player Games]]
[[Game Worlds]]
[[Temporal Consistency]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 08:53, 14 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Braid

Zork II Day of the Tentacle


Relations

Game Pauses Power-Ups

Save-Load Cycles

Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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