Game Time Manipulation: Difference between revisions
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Created page with "Category:Patterns Category:Mechanical Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category..." |
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== Consequences == | == Consequences == | ||
[[Braid]] | |||
[[Zork II]] | |||
[[Day of the Tentacle]] | |||
== Relations == | == Relations == | ||
[[Game Pauses]] | |||
[[Power-Ups]] | |||
[[Save-Load Cycles]] | |||
[[Irreversible Events]] | |||
[[Freedom of Choice]] | |||
[[Single-Player Games]] | |||
[[Game Worlds]] | |||
[[Temporal Consistency]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 08:53, 14 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Irreversible Events Freedom of Choice Single-Player Games Game Worlds Temporal Consistency
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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