Player/System Action Composites: Difference between revisions

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== Relations ==
== Relations ==
[[Player Augmentations]]
=== Can Instantiate ===
=== Can Instantiate ===
-
-
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Automated Responses]]
[[Automated Responses]],
 
[[Player Augmentations]]


[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]
[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]

Revision as of 20:17, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

Movement, Performance Uncertainty, Player Unpredictability

Can Be Instantiated By

Automated Responses, Player Augmentations

Player/Character Skill Composites together with Automated Responses or Enforced Agent Behavior


Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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