Player/System Action Composites: Difference between revisions

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== Relations ==
== Relations ==
[[Player/Character Skill Composites]]
[[Enforced Agent Behavior]]
[[Movement]]
[[Player Unpredictability]]
[[Performance Uncertainty]]
[[Player Augmentations]]
[[Player Augmentations]]
[[Automated Responses]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Modulate ===
=== Can Modulate ===
-
[[Movement]],
[[Performance Uncertainty]],
[[Player Unpredictability]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Automated Responses]]
 
 
[[Player/Character Skill Composites]] together with [[Automated Responses]] or [[Enforced Agent Behavior]]
 


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 20:17, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player Augmentations

Can Instantiate

-

with ...

Can Modulate

Movement, Performance Uncertainty, Player Unpredictability

Can Be Instantiated By

Automated Responses


Player/Character Skill Composites together with Automated Responses or Enforced Agent Behavior


Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-