Player/System Action Composites: Difference between revisions

From gdp3
Jump to navigationJump to search
 
Line 28: Line 28:


== Relations ==
== Relations ==
[[Player/Character Skill Composites]]
[[Enforced Agent Behavior]]
[[Movement]]
[[Player Unpredictability]]
[[Performance Uncertainty]]
[[Player Augmentations]]
[[Automated Responses]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 20:07, 5 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Player/Character Skill Composites Enforced Agent Behavior Movement Player Unpredictability Performance Uncertainty Player Augmentations Automated Responses

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-