Player Augmentations: Difference between revisions

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[[Player Agency]]
[[Player Agency]]
[[Enforced Agent Behavior]]
[[Enforced Agent Behavior]]
[[Improved Abilities]]
[[Player Balance]]
[[Game Mastery]]
[[Auto-Aim]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 09:29, 3 July 2015

Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Automated Responses Player Agency Enforced Agent Behavior Improved Abilities Player Balance Game Mastery Auto-Aim

Can Instantiate

Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Game Masters, Mules

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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