Player Augmentations: Difference between revisions

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== Relations ==
== Relations ==
[[Mules]]
[[Value of Effort]]
[[Game Masters]]
[[Automated Responses]]
[[Player Agency]]
[[Enforced Agent Behavior]]


=== Can Instantiate ===
=== Can Instantiate ===
-
[[Player/Character Skill Composites]],
[[Player/System Action Composites]]


=== Can Modulate ===
=== Can Modulate ===
-
[[Agents]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Game Masters]],
[[Mules]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 09:23, 3 July 2015

Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Automated Responses Player Agency Enforced Agent Behavior

Can Instantiate

Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Game Masters, Mules

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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