Unsynchronized Game Sessions: Difference between revisions

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== Relations ==
== Relations ==
[[Negotiable Play Sessions]]
[[Negotiable Game Sessions]]
[[Possibility of Graceful Surrender]],  
[[Possibility of Graceful Surrender]],  
[[Surrendering]]
[[Surrendering]]

Revision as of 18:26, 29 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Negotiable Play Sessions Negotiable Game Sessions

Possibility of Graceful Surrender, Surrendering

--- ref to Asynchronous Gameplay

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Dedicated Game Facilitators, Drop-In/Drop-Out, Early Leaving Players, Game Servers, Late Arriving Players

Game Over together with Multiplayer Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-