Unsynchronized Game Sessions: Difference between revisions
From gdp3
Jump to navigationJump to search
| Line 31: | Line 31: | ||
[[Early Leaving Players]] | [[Early Leaving Players]] | ||
[[Late Arriving Players]] | [[Late Arriving Players]] | ||
[[Dedicated Game Facilitators]] | |||
[[Game Servers]] | |||
--- ref to [[Asynchronous Gameplay]] | --- ref to [[Asynchronous Gameplay]] | ||
Revision as of 14:30, 29 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drop-In/Drop-Out Early Leaving Players Late Arriving Players Dedicated Game Facilitators Game Servers
--- ref to Asynchronous Gameplay
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Game Over together with Multiplayer Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-