Gameplay Engines: Difference between revisions
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== Relations == | == Relations == | ||
[[ | |||
[[Abstract Player Constructs]] | |||
[[Strategic Knowledge]] | |||
[[Strategic Planning]] | |||
/// | |||
[[Emergent Gameplay]], | |||
[[Positive Feedback Loops]], | |||
[[Supporting Goals]] | [[Supporting Goals]] | ||
| Line 36: | Line 45: | ||
[[Constructive Gameplay]] | [[Constructive Gameplay]] | ||
[[Investments]] | [[Investments]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Construction]] | [[Combos]], | ||
[[Construction]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 18:41, 26 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Strategic Knowledge Strategic Planning
///
Emergent Gameplay, Positive Feedback Loops, Supporting Goals
Constructive Gameplay Investments
Can Instantiate
-
with Scores
Construction/Scoring Phase Shift
Can Modulate
Winner determined after Gameplay Ends
Can Be Instantiated By
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-