Winner determined after Gameplay Ends: Difference between revisions
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | - | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Unwinnable Games]], | [[Unwinnable Games]], | ||
[[Winning by Ending Gameplay]] | [[Winning by Ending Gameplay]] | ||
== History == | == History == | ||
Revision as of 15:20, 21 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
Game Over, Time Limited Game Instances
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Unwinnable Games, Winning by Ending Gameplay
History
New pattern created in this wiki.
References
-
Acknowledgements
-