Regenerating Resources: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
Line 16: Line 16:
=== Examples ===
=== Examples ===


==== Anti-Examples ====
Giantbomb has an entry for the more specialized concept
optional
"Regenerating Health"<ref name="gbrh"/>
"Regenerating Ammo"<ref name="gbra"/>
 
"Shield Regeneration"<ref name="gbsr"/>
 
 
 
 
<references>
<ref name="gbrh">[http://www.giantbomb.com/regenerating-health/3015-83/ Entry] for "Regenerating Health" at GiantBomb.</ref>
<ref name="gbsr">[http://www.giantbomb.com/shield-regeneration/3015-2349/ Entry] for "Shield Regeneration" at GiantBomb.</ref>
<ref name="gbra">[http://www.giantbomb.com/regenerating-ammo/3015-5299/ Entry] for "Regenerating Ammo" at GiantBomb.</ref>
<ref name="gb">[http://www.giantbomb.com/regenerating-health/3015-83/ Entry] for "Regenerating Health" at GiantBomb.</ref>
</references
 
[[:Category:Board Games|Board Games]] that let players place "workers" to take actions, e.g. [[Agricola]], [[Dominant Species]] and [[Lords of Waterdeep]], only provide players with a limited number of actions they can do every round. However, since players get these workers back at the end of the round they are a form of [[Regenerating Resources]].
 
Regenerating health has become more and more common in [[:Category:First Person Shooter Games|FPS Games]]. [[Just Cause]], [[Spec Ops: The Line]], [[Wolfenstein: New World Order]], and the [[Battlefield series|Battlefield]], [[Call of Duty series|Call of Duty]] and [[Halo series]] to mention a few, have varying mechanisms for this although for some of the game series this has been introduced later. The [[Halo series]] also have a similar system for regenerating force shields (and had this before it had health regeneration).
 
 
and other [[:Category:Computer Games|Computer Games]] with similar system
include later versions in the [[Deus Ex series|Deus Ex]] and [[Tomb Raider series]].


== Using the pattern ==
== Using the pattern ==

Revision as of 09:12, 18 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Giantbomb has an entry for the more specialized concept "Regenerating Health"<ref name="gbrh"/> "Regenerating Ammo"<ref name="gbra"/>

"Shield Regeneration"<ref name="gbsr"/>



<references> <ref name="gbrh">Entry for "Regenerating Health" at GiantBomb.</ref> <ref name="gbsr">Entry for "Shield Regeneration" at GiantBomb.</ref> <ref name="gbra">Entry for "Regenerating Ammo" at GiantBomb.</ref> <ref name="gb">Entry for "Regenerating Health" at GiantBomb.</ref> </references

Board Games that let players place "workers" to take actions, e.g. Agricola, Dominant Species and Lords of Waterdeep, only provide players with a limited number of actions they can do every round. However, since players get these workers back at the end of the round they are a form of Regenerating Resources.

Regenerating health has become more and more common in FPS Games. Just Cause, Spec Ops: The Line, Wolfenstein: New World Order, and the Battlefield, Call of Duty and Halo series to mention a few, have varying mechanisms for this although for some of the game series this has been introduced later. The Halo series also have a similar system for regenerating force shields (and had this before it had health regeneration).


and other Computer Games with similar system include later versions in the Deus Ex and Tomb Raider series.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Renewable Resources

Encouraged Return Visits

(special case)

Encouraged Return Visits

Can Modulate

Budgeted Action Points, Persistent Game Worlds, Resources

Limited Resources when used with Resource Caps

Can Be Instantiated By

-

Can Be Modulated By

Resource Caps

Possible Closure Effects

-

Potentially Conflicting With

Limited Resources, Non-Renewable Resources

History

New pattern created in this wiki.

References

-

Acknowledgements

-