Regenerating Resources: Difference between revisions
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== Relations == | == Relations == | ||
--- new --- | --- new --- | ||
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- | - | ||
==== with | ==== with [[Persistent Game Worlds]] ==== | ||
[[Encouraged Return Visits]] | |||
(special case) | |||
==== with [[Budgeted Action Points]] and [[Persistent Game Worlds]] ==== | |||
[[Encouraged Return Visits]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Budgeted Action Points]], | |||
[[Persistent Game Worlds]] | [[Persistent Game Worlds]] | ||
Revision as of 08:36, 18 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
--- new --- Renewable Resources Non-Renewable Resources
Resources Limited Resources Resource Caps
Can Instantiate
-
(special case)
Can Modulate
Budgeted Action Points, Persistent Game Worlds
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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