Ragequitting: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Pub Stomping]] | |||
=== Potentially Conflicting With === | |||
[[Togetherness]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
The direct consequence of [[Ragequitting]] is of course that a player [[Surrendering|Surrenders]]. Since this was due to anger at what had happened during gameplay, [[Ragequitting]] is a good indicator that the quitting player had [[Emotional Engrossment]]. | |||
== Relations == | == Relations == | ||
Revision as of 09:53, 16 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
The direct consequence of Ragequitting is of course that a player Surrenders. Since this was due to anger at what had happened during gameplay, Ragequitting is a good indicator that the quitting player had Emotional Engrossment.
Relations
Can Instantiate
Emotional Engrossment, Surrendering
with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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