Player Unpredictability: Difference between revisions

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== Relations ==
== Relations ==
[[Uncertainty of Outcome]]  
[[Uncertainty of Outcome]]  
[[Imperfect Information]]
[[Dominant Strategy]]
[[Player/Character Skill Composites]]
[[Player/Character Skill Composites]]
[[Multiplayer Games]]
[[Multiplayer Games]]
[[Negotiation]]
[[Negotiation]]
[[Betrayal]]
[[Betrayal]]
[[Imperfect Information]]
[[No Direct Player Influence]]
[[No Direct Player Influence]]
[[Strategic Knowledge]]
[[Strategic Knowledge]]
[[Dominant Strategy]]
[[Tactical Planning]]
[[Tactical Planning]]
[[Bluffing]]
[[Bluffing]]

Revision as of 23:12, 6 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Uncertainty of Outcome Imperfect Information Dominant Strategy

Player/Character Skill Composites Multiplayer Games Negotiation Betrayal No Direct Player Influence Strategic Knowledge Tactical Planning Bluffing Cooperation Player Unpredictability

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Winner

History

New pattern created in this wiki. However, the pattern is based on the concept of player unpredictability described in Costikyan's book Uncertainty in Games<ref name="Costikyan"/>.

References

<references> <ref name="Costikyan">Costikyan, G. 2013. Uncertainty in Games. MIT Press. Official webpage for the book.</ref> </references>

Acknowledgements

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