Exceptional Events: Difference between revisions

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== Relations ==
== Relations ==
[[Surprises]]
[[Emotional Engrossment]]
=== Can Instantiate ===
=== Can Instantiate ===
[[Emotional Engrossment]],
[[Game Instance Stories]]
[[Game Instance Stories]]


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[[Open-Ended Die Rolls]],  
[[Open-Ended Die Rolls]],  
[[Randomness]],  
[[Randomness]],  
[[Spectacular Failure Enjoyment]]
[[Spectacular Failure Enjoyment]],
[[Surprises]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 13:27, 2 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Emotional Engrossment, Game Instance Stories

Can Modulate

-

Can Be Instantiated By

Betrayal, Character Defining Actions, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Irreversible Events, Luck, Open-Ended Die Rolls, Randomness, Spectacular Failure Enjoyment, Surprises

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-