Exceptional Events: Difference between revisions

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== Relations ==
== Relations ==
[[Character Defining Actions]]
[[Irreversible Events]]
[[Spectacular Failure Enjoyment]]
[[Spectacular Failure Enjoyment]]


[[Surprises]]
[[Surprises]]
[[Open-Ended Die Rolls]]


[[Emotional Engrossment]]
[[Emotional Engrossment]]


=== Can Instantiate ===
=== Can Instantiate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Betrayal]],  
[[Betrayal]],  
[[Character Defining Actions]],
[[Critical Failures]],  
[[Critical Failures]],  
[[Critical Hits]],  
[[Critical Hits]],  
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[[Critical Successes]],  
[[Critical Successes]],  
[[Critical Results]],  
[[Critical Results]],  
[[Irreversible Events]],
[[Luck]],  
[[Luck]],  
[[Open-Ended Die Rolls]],
[[Randomness]]
[[Randomness]]



Revision as of 13:26, 2 January 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Spectacular Failure Enjoyment

Surprises

Emotional Engrossment

Can Instantiate

Game Instance Stories

Can Modulate

-

Can Be Instantiated By

Betrayal, Character Defining Actions, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Irreversible Events, Luck, Open-Ended Die Rolls, Randomness

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Predictable Consequences

History

New pattern created in this wiki.

References

-

Acknowledgements

-