Exceptional Events: Difference between revisions
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[[Open-Ended Die Rolls]] | [[Open-Ended Die Rolls]] | ||
[[ | [[Emotional Engrossment]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Game Instance Stories]] | |||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Betrayal]], | |||
[[Critical Failures]], | [[Critical Failures]], | ||
[[Critical Hits]], | [[Critical Hits]], | ||
[[Critical Misses]], | [[Critical Misses]], | ||
[[Critical Successes]], | [[Critical Successes]], | ||
[[Critical Results]] | [[Critical Results]], | ||
[[Luck]], | |||
[[Randomness]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 12:57, 2 January 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
events that very rarely occur and do so unpredictably, fumbles and rare effect of these, open ended die rolls, etc.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Betrayal, Critical Failures, Critical Hits, Critical Misses, Critical Successes, Critical Results, Luck, Randomness
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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