Finale Levels: Difference between revisions

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== Relations ==
== Relations ==


[[Higher-Level Closures as Gameplay Progresses]]
[[Scenes]]
 
[[Challenging Gameplay]]
[[Challenging Gameplay]]
[[Adventures]]
[[Adventures]]


=== Can Instantiate ===
=== Can Instantiate ===
[[Higher-Level Closures as Gameplay Progresses]],
[[Levels]]
[[Levels]]


Line 38: Line 40:


=== Can Modulate ===
=== Can Modulate ===
[[Boss Monsters]]
[[Boss Monsters]],
[[Campaigns]]
[[Campaigns]]



Revision as of 11:11, 23 December 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Left 4 Dead series

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Scenes

Challenging Gameplay Adventures

Can Instantiate

Higher-Level Closures as Gameplay Progresses, Levels

with ...

Can Modulate

Boss Monsters, Campaigns

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the pattern was inspired by the Finale entry on a Left 4 Dead wiki.

References

-

Acknowledgements

-