Game System Player: Difference between revisions

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== Relations ==
== Relations ==
[[AI Players]]
[[Cooperation]]
[[PvE]]
=== Can Instantiate ===
=== Can Instantiate ===
-
[[Cooperation]],
 
[[PvE]],
==== with ... ====
[[Symbiotic Player Relations]]


=== Can Modulate ===
=== Can Modulate ===
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[AI Players]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 16:04, 19 December 2014

A passive player controlled by the game system.

This pattern is a still a stub.

Examples

Las Vegas

Player of Genesis controls angels but the game also includes a dark angel that follows a deterministic public algorithm and which can win if the players work against each other too much.

barbarians in Republic of Rome

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Cooperation, PvE, Symbiotic Player Relations

Can Modulate

-

Can Be Instantiated By

AI Players

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

or

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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