Team Strategy Identification: Difference between revisions

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== Relations ==
== Relations ==
[[Left 4 Dead series]]


=== Can Instantiate ===
=== Can Instantiate ===
[[Team Accomplishment]],
[[Team Combos]],
[[Social Rewards]],
[[Togetherness]]


=== Can Modulate ===
=== Can Modulate ===
-


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Internal Conflicts]]
[[Characters]] together with [[Orthogonal Differentiation]] and [[Teams]]
[[Mini-maps]] together with [[Teams]]
[[Multiplayer Games]] together with [[Guilds]], [[Parties]], [[PvE]], or [[Teams]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
[[AI Players]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 09:10, 10 December 2014

Discovering and deciding on a team strategy, often based upon using synergies.

This pattern is a still a stub.

Examples

Using the pattern

Negotation

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Internal Conflicts

Relations

Left 4 Dead series

Can Instantiate

Team Accomplishment, Team Combos, Social Rewards, Togetherness

Can Modulate

-

Can Be Instantiated By

Internal Conflicts

Characters together with Orthogonal Differentiation and Teams

Mini-maps together with Teams

Multiplayer Games together with Guilds, Parties, PvE, or Teams

Can Be Modulated By

AI Players

Possible Closure Effects

-

Potentially Conflicting With

-

History

References

Acknowledgments