Social Rewards: Difference between revisions

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== Relations ==
== Relations ==
[[Achievements]]
[[Achievements]]
[[Gameplay Mastery]]
[[Team Accomplishment]]
[[Team Strategy Identification]]
[[Social Skills]]
[[Togetherness]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 14:33, 18 November 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Achievements Gameplay Mastery Team Accomplishment Team Strategy Identification Social Skills Togetherness

Can Instantiate

Grinding

Can Modulate

-

Can Be Instantiated By

Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements