Adventures: Difference between revisions

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== Relations ==
== Relations ==
[[Game Masters]]
=== Can Instantiate ===
[[Quests]]
[[Campaigns]],
[[Narration Structures]]
 
- already in the below
[[Predetermined Story Structures]]
[[Predetermined Story Structures]]
[[Summary Updates]]
[[Non-Consistent Narration]]
=== Can Instantiate ===
[[Campaigns]]
-


==== with ... ====
==== with ... ====
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Quests]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Game Masters]],
[[Non-Consistent Narration]],
[[Summary Updates]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===

Revision as of 09:51, 21 October 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Adventures are typical used as a format in Tabletop Roleplaying Games.

Diegetic Aspects

Interface Aspects

Narration Aspects

As have been said above, Adventures is a Narration Pattern.

Consequences

Relations

Can Instantiate

Campaigns, Predetermined Story Structures

with ...

Can Modulate

-

Can Be Instantiated By

Quests

Can Be Modulated By

Game Masters, Non-Consistent Narration, Summary Updates

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-