Role Fulfillment: Difference between revisions
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== Relations == | == Relations == | ||
[[Selectable Functional Roles]], | |||
[[Asymmetric Roles]], | |||
[[Warming-Up Roleplay Exercises]], | |||
[[Role Selection]], | |||
[[Player-Created Characters]], | |||
[[Storytelling]], | |||
[[Roleplaying]], | |||
[[Betrayal]], | |||
[[Characters]], | |||
[[Freedom of Choice]], | |||
[[Character Defining Actions]], | |||
[[Thematic Consistency]], | |||
[[Diegetic Consistency]], | |||
[[Game Masters]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
New pattern created in this wiki. | New pattern created in this wiki. | ||
== References == | == References == | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 08:52, 4 September 2014
The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Role Selection, Player-Created Characters, Storytelling, Roleplaying, Betrayal, Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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