Mutual FUBAR Enjoyment: Difference between revisions
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[[Multiplayer Games]] | [[Multiplayer Games]] | ||
[[Togetherness]] | [[Togetherness]] | ||
[[Coordination]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 20:29, 28 August 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
FUBAR Enjoyment Left 4 Dead series Multiplayer Games Parties
Multiplayer Games Togetherness Coordination
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games<ref name="Bergstrom"/>.
References
<references> <ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref> </references>
Acknowledgments
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