FUBAR Enjoyment: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
m Staffan Björk moved page FUBAR enjoyment to FUBAR Enjoyment
(No difference)

Revision as of 20:24, 28 August 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

References

Tension Mutual FUBAR Enjoyment

History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games<ref name="Bergstrom"/>.

References

<references> <ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref> </references>

Acknowledgments

-