Phasing: Difference between revisions

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[[Category:Narration Patterns]]
[[Category:Narration Patterns]]
[[Category:Information Patterns]]
[[Category:Information Patterns]]
[[Category:Diegetic Patterns]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
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This pattern is a still a stub.
This pattern is a still a stub.
Note: this pattern does not include the common meaning of [[Phasing]] as a means of being intangible.


=== Examples ===
=== Examples ===
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=== Diegetic Aspects ===
=== Diegetic Aspects ===
As it provides different diegesis to different players, [[Phasing]] is an example of a [[:Category:Diegetic Patterns|Diegetic Pattern]].


=== Interface Aspects ===
=== Interface Aspects ===
Since [[Phasing]] works through having different players' interfaces show different things, it can be seen as a [[:Category:Information Patterns|Information Pattern]] in addition to being [[:Category:Diegetic Patterns|Diegetic Pattern]].


=== Narration Aspects ===
=== Narration Aspects ===
The main purpose of using [[Phasing]] is to provide different narrration to different players. In doing so, it is also a [[:Category:Narration Patterns|Narration Pattern]] in addition to the other categories mentioned above.


== Consequences ==
== Consequences ==
[[Non-Consistent Narration]]
[[Diegetic Consistency]]
[[Exaggerated Perception of Influence]]


== Relations ==
== Relations ==
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=== Can Instantiate ===
=== Can Instantiate ===
-
[[Exaggerated Perception of Influence]],
 
[[Non-Consistent Narration]]
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-
[[Diegetic Consistency]]


== History ==
== History ==

Revision as of 08:01, 22 August 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern does not include the common meaning of Phasing as a means of being intangible.

Examples

World of Warcraft uses Phasing to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how Acherus: The Ebon Hold changes depending on where in the death knight quest series a player is)<ref name="wow"/><ref name="gb"/>.

The design solution in America's Army that one always sees one's own team as being US soldiers and the other team as being enemies is an example of Phasing on a team level.

Using the pattern

Diegetic Aspects

As it provides different diegesis to different players, Phasing is an example of a Diegetic Pattern.

Interface Aspects

Since Phasing works through having different players' interfaces show different things, it can be seen as a Information Pattern in addition to being Diegetic Pattern.

Narration Aspects

The main purpose of using Phasing is to provide different narrration to different players. In doing so, it is also a Narration Pattern in addition to the other categories mentioned above.

Consequences

Non-Consistent Narration

Diegetic Consistency

Exaggerated Perception of Influence


Relations

Non-Consistent Narration

Diegetic Consistency

Exaggerated Perception of Influence

Can Instantiate

Exaggerated Perception of Influence, Non-Consistent Narration

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency

History

New pattern created in this wiki.

References

<references> <ref name="wow">Entry for Phasing on the WoW Wiki.</ref> <ref name="gb">Entry for Phasing on the Giant Bomb Wiki.</ref> </references>

Acknowledgements

Peter Holm