Context Dependent Reactions: Difference between revisions
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Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [..." |
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Own Agenda]] | |||
=== Can Modulate === | === Can Modulate === | ||
- | [[Awareness of Surroundings]], | ||
[[Non-Player Characters]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Revision as of 20:34, 12 August 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Awareness of Surroundings, Non-Player Characters
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Context Dependent Reactions that was first identified in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.
References
<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Social Networks and Conflicts. Proceedings of GDTW 2007.</ref> </references>
Acknowledgements
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