Awareness of Surroundings: Difference between revisions

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== Relations ==
== Relations ==
[[Own Agenda]]
=== Can Instantiate ===
[[Sense of Self]]
[[Own Agenda]],
[[Non-Player Characters]]
[[Sense of Self]],
[[Companions]]
[[Thematic Consistency]]
[[Thematic Consistency]]
=== Can Instantiate ===


=== Can Modulate ===
=== Can Modulate ===
[[Algorithmic Agents]]
[[Algorithmic Agents]],
[[Non-Player Characters]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==

Revision as of 21:56, 1 August 2014

The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Own Agenda, Sense of Self, Thematic Consistency

Can Modulate

Algorithmic Agents, Non-Player Characters

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.

References

<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>

Acknowledgments