Sense of Self: Difference between revisions
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== Relations == | == Relations == | ||
[[Own Agenda]] | |||
[[Algorithmic Agents]] | |||
[[Assassin's Creed series]] | |||
[[Thematic Consistency]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 21:24, 1 August 2014
The ability of agents to react to events concerning it or to its internal states.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Own Agenda Algorithmic Agents Assassin's Creed series Thematic Consistency
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.
References
<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>