Mimetic Interfaces: Difference between revisions
From gdp3
Jump to navigationJump to search
Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [..." |
No edit summary |
||
| Line 11: | Line 11: | ||
This pattern is a still a stub. | This pattern is a still a stub. | ||
[[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>. | [[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>. | ||
=== Examples === | === Examples === | ||
| Line 46: | Line 30: | ||
== Relations == | == Relations == | ||
[[Rhythm-Based Actions]], | |||
[[AI Players]], | |||
[[Minigames]], | |||
[[Rock Band series]], | |||
[[Guitar Hero series]], | |||
[[Dexterity-Based Actions]], | |||
[[Mediated Gameplay]], | |||
[[Real Life Activities Affect Game State]], | |||
[[Minimalized Social Weight]], | |||
[[Physical Navigation]], | |||
[[Player Physical Prowess]], | |||
[[Enactment]], | |||
[[Physical Enactment]], | |||
=== Can Instantiate === | === Can Instantiate === | ||
| Line 72: | Line 69: | ||
== References == | == References == | ||
<references> | <references> | ||
<ref name=Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref> | <ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref> | ||
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
- | - | ||
Revision as of 08:55, 27 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Mimetic Interfaces are discussed in the book A Casual Revolution<ref name="Juul"/>.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Rhythm-Based Actions, AI Players, Minigames, Rock Band series, Guitar Hero series, Dexterity-Based Actions, Mediated Gameplay, Real Life Activities Affect Game State, Minimalized Social Weight, Physical Navigation, Player Physical Prowess, Enactment, Physical Enactment,
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
<references> <ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.</ref> </references>
Acknowledgements
-