Enactment: Difference between revisions
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== Using the pattern == | == Using the pattern == | ||
=== Can Be Instantiated By === | |||
[[Chat Channels]], | |||
[[Characters]], | |||
[[Communication Channels]], | |||
[[Emotes]], | |||
[[Game Masters]], | |||
[[Physical Enactment]], | |||
[[Roleplaying]] | |||
=== Can Be Modulated By === | |||
[[Contextualization]], | |||
[[Mediated Gameplay]], | |||
[[Meta-Postures]], | |||
[[Prompting Techniques]], | |||
[[Substitute Actions]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
| Line 26: | Line 41: | ||
== Consequences == | == Consequences == | ||
=== Can Instantiate === | |||
[[Emotional Attachment]], | |||
[[Extra-Game Consequences]], | |||
[[Player/Character Skill Composites]], | |||
[[Social Roles]] | |||
==== with [[Roleplaying]] ==== | |||
[[Live Action Roleplaying]], | |||
[[Storytelling]] | |||
=== Potentially Conflicting With === | |||
[[Diegetic Consistency]] | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Emotional Attachment]], | [[Emotional Attachment]], | ||
[[Extra-Game Consequences]], | [[Extra-Game Consequences]], | ||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]], | ||
[[Social Roles]] | |||
==== with [[Roleplaying]] ==== | ==== with [[Roleplaying]] ==== | ||
[[Live Action Roleplaying]], | |||
[[Storytelling]] | [[Storytelling]] | ||
| Line 52: | Line 69: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Chat Channels]], | |||
[[Characters]], | [[Characters]], | ||
[[Communication Channels]], | |||
[[Emotes]], | |||
[[Game Masters]], | |||
[[Physical Enactment]], | [[Physical Enactment]], | ||
[[Roleplaying]] | [[Roleplaying]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | [[Contextualization]], | ||
[[Mediated Gameplay]], | |||
[[Meta-Postures]], | |||
[[Prompting Techniques]], | |||
[[Substitute Actions]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[Diegetic Consistency]] | [[Diegetic Consistency]] | ||
== History == | == History == | ||
Revision as of 11:02, 25 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying
Can Be Modulated By
Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles
with Roleplaying
Live Action Roleplaying, Storytelling
Potentially Conflicting With
Relations
Can Instantiate
Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles
with Roleplaying
Live Action Roleplaying, Storytelling
Can Modulate
-
Can Be Instantiated By
Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying
Can Be Modulated By
Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-