Category:Negative Patterns: Difference between revisions

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These are patterns which typically designers intentionally try to avoid in games. For all patterns, see the complete list of [[:Category:Patterns|patterns]].
These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. For all patterns, see the complete list of [[:Category:Patterns|patterns]].

Revision as of 18:59, 15 March 2011

These are patterns which typically designers try to avoid in games, or at least try to limit their extent. However, they can be desirable in certain situations and in certain doses. For all patterns, see the complete list of patterns.