Time Limited Game Instances: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category: | [[Category:Aesthetic Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
Revision as of 13:47, 15 May 2010
Games that by their design limit the time of any given game instance.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.