Scenes: Difference between revisions

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== Relations ==
== Relations ==
[[Narration Structures]]
[[Narration Structures]]
[[Game Worlds]]
[[Characters]]
[[Temporal Consistency]]
[[Melodramatic Structures]]
[[Open Destiny]]
[[Creative Control]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 12:03, 30 June 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Toon

Vampire the Masquerade

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Narration Structures Game Worlds Characters Temporal Consistency Melodramatic Structures Open Destiny Creative Control

Can Instantiate

-

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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