Game Element Insertion: Difference between revisions
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[[Category:Needs Closure effect relations]] | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Mechanical Patterns]] | [[Category:Mechanical Patterns]] | ||
Revision as of 11:34, 10 September 2010
The insertion of game elements into the game instance.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction, Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.