Further Player Improvement Potential: Difference between revisions
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[[Category: | [[Category:Aesthetic Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
Revision as of 13:45, 15 May 2010
That players have the possibility to increase their skills in handling the gameplay.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.