Dynamic Difficulty Adjustment: Difference between revisions
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''Games that during gameplay adjust their difficulty depending on how well players progresses.'' | ''Games that during gameplay adjust their difficulty depending on how well players progresses.'' | ||
patent<ref name="patent"/> | |||
=== Examples === | === Examples === | ||
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== References == | == References == | ||
<references> | |||
<ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an | |||
Adaptive microcomputer controlled game. | |||
</references> | |||
Revision as of 10:51, 10 September 2010
Games that during gameplay adjust their difficulty depending on how well players progresses.
patent<ref name="patent"/>
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Dynamic Difficulty Adjustment can function as a Balancing Effect.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="patent">[http://www.freepatentsonline.com/4285517.html United States Patent 4285517</ref> for an Adaptive microcomputer controlled game. </references>