Wizard's Apprentice: Difference between revisions

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[[Category:Game Stub]]
[[Category:Game Stub]]
[[Category:Needs work]]
[[Category:Needs work]]
== Brief ==
== Brief ==
This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>.
This is a Game Stub. For more information, see the paper ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''<ref name="peitz"/>.
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== References ==
== References ==
<references>
<references>
<ref name="pietz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref>
<ref name="peitz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref>
</references>
</references>


== Acknowledgments ==
== Acknowledgments ==
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Revision as of 08:49, 31 October 2012

Brief

This is a Game Stub. For more information, see the paper Wizard's apprentice: gameplay-oriented design of a computer-augmented board game<ref name="peitz"/>.

Main Gameplay Design Patterns

Gameplay

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

<references> <ref name="peitz">Johan Peitz, Staffan Bj\&\#246;rk, and Anu Jäppinen. 2006. Wizard's apprentice: gameplay-oriented design of a computer-augmented board game. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref> </references>

Acknowledgments

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