Conspiracy for Good: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 8: | Line 8: | ||
This page is a game stub. | This page is a game stub. | ||
For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name= | For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name="Stenros"/>. | ||
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
Revision as of 08:15, 31 October 2012
Brief
This page is a game stub.
For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good<ref name="Stenros"/>.
Main Gameplay Design Patterns
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="wiki">Wikipedia entry for the game.</ref> <ref name="cfg">Official site for the game.</ref> <references> <ref name="Stenros">Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).</ref> </references> </references>