Social Adaptability: Difference between revisions
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[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
'' | [[Category:To be Published]] | ||
''Games that through their design easily can be modified for varying social contexts.'' | |||
This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Relations == | == Relations == | ||
[[Self-Facilitated Games]] | |||
[[Ubiquitous Gameplay]] | |||
[[Interruptibility]] | |||
[[Configurable Gameplay Areas]] | |||
[[Mediated Gameplay]] | |||
[[Negotiable Game Sessions]] | |||
[[Negotiable Game Instance Duration]] | |||
[[Changes in Perception of Real World Phenomena due to Gameplay] | |||
[[Minimalized Social Weight]] | |||
[[Player Physical Prowess]] | |||
[[Self-Reported Positioning]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
New pattern created in this wiki. | New pattern created in this wiki. | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 06:45, 13 October 2012
Games that through their design easily can be modified for varying social contexts.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Self-Facilitated Games Ubiquitous Gameplay Interruptibility Configurable Gameplay Areas Mediated Gameplay Negotiable Game Sessions Negotiable Game Instance Duration [[Changes in Perception of Real World Phenomena due to Gameplay] Minimalized Social Weight Player Physical Prowess Self-Reported Positioning
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
-