Self-Reported Positioning: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Interface Patterns]] | |||
[[Category:Pervasive Patterns]] | [[Category:Pervasive Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Using the pattern == | == Using the pattern == | ||
[[Self-Facilitated Games]] | |||
==== with [[Player-Location Proximity]] ==== | |||
[[Casual Gameplay]] | |||
=== Can Modulate === | |||
[[Player-Location Proximity]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
=== Interface Aspects === | === Interface Aspects === | ||
[[Self-Reported Positioning]] is an [[:Category:Interface Patterns|Interface pattern]] since it makes players use an interface to tell the game system their positions. | |||
=== Narrative Aspects === | === Narrative Aspects === | ||
Revision as of 07:36, 21 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Uncle Roy around You
Using the pattern
Can Modulate
Diegetic Aspects
Interface Aspects
Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004<ref name="benford"/> for more details.
<references> <ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.</ref> </references>
References
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